ABOUT
I design motion with code: real-time interactive systems where UX, animation and engineering meet.
01 — MOTION
Brussels. Animated ads, educational films and music videos at Studio MKD, then on-air identity for OUFtivi and season launches at RTBF.
02 — INTERACTION
Montréal. Museum interactives at Thinkwell, alternate reality games at Alice & Smith, mixed reality and web AR at The Wallrus.
03 — SYSTEMS
Today. UI foundations, motion systems and tooling for skate. at Full Circle (Electronic Arts).
SELECTED WORK
-
01
skate.
Senior Experience Technical Designer. Shipped Early Access and built the celebration flow (level-up and reward reveal), UI foundations in Frostbite (reusable components, motion systems) and a review automation tool the team uses daily, which cut the longest review waits by ~40% and got two-thirds of reviews done within a day. Now implementing UI shaders, building tooling that streamlines the UI animation workflow and mentoring junior technical designers in UI animation.
-
02
DC Interactive Tables
UI for three multi-user interactive tables, each running two instances, true to the DC and Batman visual universe. Designed and integrated in Unity, working closely with engineering.
-
03
PUBG Universe
Led the art direction of the PUBG Universe lore website and designed the web-based alternate reality game that revealed its launch date, from UI/UX to optimized assets for the dev team.
-
04
La vie secrète des monstres
Public mixed-reality and video-mapping experience on a city wall. Technical art: asset prep for motion capture and animation, level building and real-time optimization.
VISIT THE PROJECT ↗ -
05
PDXCON Remixed
Directed the announcement trailer: co-led the storyboard with the creative director, led the art direction (colors, textures, lighting) and did the motion design.
WATCH THE TRAILER ↗
SIDE PROJECTS
- 2022Real-time VJ tool — interactive visuals in Unreal Engine 5 and Resolume, played live for 8 hours for Worldwide Soundsystem
- 2022VR game prototype — personal prototype in Unreal Engine
- 2021The Last Station — 48-hour game jam, team of 4: art direction and animation, Unity BEHANCE ↗