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ABOUT

I design motion with code: real-time interactive systems where UX, animation and engineering meet.

01 — MOTION

Brussels. Animated ads, educational films and music videos at Studio MKD, then on-air identity for OUFtivi and season launches at RTBF.

02 — INTERACTION

Montréal. Museum interactives at Thinkwell, alternate reality games at Alice & Smith, mixed reality and web AR at The Wallrus.

03 — SYSTEMS

Today. UI foundations, motion systems and tooling for skate. at Full Circle (Electronic Arts).

SELECTED WORK

  1. 01

    skate.

    FULL CIRCLE / ELECTRONIC ARTS — 2023–NOW

    Senior Experience Technical Designer. Shipped Early Access and built the celebration flow (level-up and reward reveal), UI foundations in Frostbite (reusable components, motion systems) and a review automation tool the team uses daily, which cut the longest review waits by ~40% and got two-thirds of reviews done within a day. Now implementing UI shaders, building tooling that streamlines the UI animation workflow and mentoring junior technical designers in UI animation.

  2. 02

    DC Interactive Tables

    THINKWELL FOR WARNER BROS. STUDIO TOUR HOLLYWOOD — 2019

    UI for three multi-user interactive tables, each running two instances, true to the DC and Batman visual universe. Designed and integrated in Unity, working closely with engineering.

  3. 03

    PUBG Universe

    ALICE & SMITH FOR PUBG — 2020

    Led the art direction of the PUBG Universe lore website and designed the web-based alternate reality game that revealed its launch date, from UI/UX to optimized assets for the dev team.

  4. 04

    La vie secrète des monstres

    THE WALLRUS — 2022

    Public mixed-reality and video-mapping experience on a city wall. Technical art: asset prep for motion capture and animation, level building and real-time optimization.

    VISIT THE PROJECT ↗
  5. 05

    PDXCON Remixed

    ALICE & SMITH FOR PARADOX INTERACTIVE — 2021

    Directed the announcement trailer: co-led the storyboard with the creative director, led the art direction (colors, textures, lighting) and did the motion design.

    WATCH THE TRAILER ↗

SIDE PROJECTS