ABOUT
I design motion with code: real-time interactive systems where UX, animation and engineering meet.
01 — MOTION
Brussels. Animated ads, educational films and music videos at Studio MKD, then on-air identity for OUFtivi and season launches at RTBF.
02 — INTERACTION
Montreal. Museum interactives at Thinkwell, alternate reality games at Alice & Smith, mixed reality and web AR at The Wallrus.
03 — SYSTEMS
Today. UI foundations, motion systems and tooling for skate. at Full Circle (Electronic Arts).
SELECTED WORK
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01
skate.
Senior Experience Technical Designer. Shipped Early Access and built the celebration flow (level-up and reward reveal), UI foundations in Frostbite (reusable components, motion systems) and a review automation tool the team uses daily, which cut the longest review waits by ~40% and got two-thirds of reviews done within a day. Now implementing UI shaders, building tooling that streamlines the UI animation workflow and mentoring junior technical designers in UI animation.
SEE THE REWARD REVEAL IN-GAME ↗ -
02
La vie secrète des monstres
Public mixed-reality and video-mapping experience on a city wall. Technical art: asset prep for motion capture and animation, level building and real-time optimization.
VISIT THE PROJECT ↗ - 03
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04
Perlan Museum · Wahat Al Karama
UI, visuals and interactive prototypes for museum experiences in Reykjavík and Abu Dhabi, from UX workflows to installation, alongside engineering.
PERLAN — WONDERS OF ICELAND ↗
WAHAT AL KARAMA VISITOR CENTER ↗
SIDE PROJECTS
- 2023Real-time VJ visuals — live visuals for VJ sets, built in Unreal Engine
- 2022VR game prototype — personal prototype in Unreal Engine
- 2021The Last Station — 48-hour game jam, team of 4: art direction and animation, Unity BEHANCE ↗