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ABOUT

I design motion with code: real-time interactive systems where UX, animation and engineering meet.

01 — MOTION

Brussels. Animated ads, educational films and music videos at Studio MKD, then on-air identity for OUFtivi and season launches at RTBF.

02 — INTERACTION

Montreal. Museum interactives at Thinkwell, alternate reality games at Alice & Smith, mixed reality and web AR at The Wallrus.

03 — SYSTEMS

Today. UI foundations, motion systems and tooling for skate. at Full Circle (Electronic Arts).

SELECTED WORK

  1. 01

    skate.

    FULL CIRCLE / ELECTRONIC ARTS — 2023–NOW

    Senior Experience Technical Designer. Shipped Early Access and built the celebration flow (level-up and reward reveal), UI foundations in Frostbite (reusable components, motion systems) and a review automation tool the team uses daily, which cut the longest review waits by ~40% and got two-thirds of reviews done within a day. Now implementing UI shaders, building tooling that streamlines the UI animation workflow and mentoring junior technical designers in UI animation.

    SEE THE REWARD REVEAL IN-GAME ↗
  2. 02

    La vie secrète des monstres

    THE WALLRUS — UNREAL ENGINE

    Public mixed-reality and video-mapping experience on a city wall. Technical art: asset prep for motion capture and animation, level building and real-time optimization.

    VISIT THE PROJECT ↗
  3. 03

    PDXCON Remixed

    ALICE & SMITH FOR PARADOX INTERACTIVE — 2021

    Motion design for the announcement trailer.

    WATCH THE TRAILER ↗
  4. 04

    Perlan Museum · Wahat Al Karama

    THINKWELL — 2016–2020 — UNITY / UNREAL

    UI, visuals and interactive prototypes for museum experiences in Reykjavík and Abu Dhabi, from UX workflows to installation, alongside engineering.

    PERLAN — WONDERS OF ICELAND ↗
    WAHAT AL KARAMA VISITOR CENTER ↗

SIDE PROJECTS